
As such, my goal is to have the full review done sometime in early September partially to give myself more time to dig into this beast of a game, but also so that I can test out the PS5 version (which may or may not be the reason I finally bought a the console, but don’t tell my wife that) on performance and cross-compatibility play, to make it as full of a review as possible. While I may not have as many hours logged as some other fanatics, this is a game I’ve found myself enamored with for quite some time, and thus I want to give it the review it deserves.

This is a game that I’ve been following well since its early development, and tracked on a near religious level from day one of the early access period. Now, before we get into the nitty gritty, let’s make sure one thing’s absolutely clear out the gate this is not my full and comprehensive review of Baldur’s Gate 3. Now that the full game is out, though? I’m thrilled and eager to take another look at this jaunt into Faerûn, and see how the finished product differs from the many early access versions. I had the honor of reviewing Baldur’s Gate 3 back in October of 2020, when early access first started, in which my personal enjoyment of the game wasn’t enough to combat my disappointment at the sheer audacity of Larian Studios charging $60 for an unfinished product.

Highly anticipated, oft-referenced across many a gaming website (including GBAtemp), and a rare case of a game actually being pushed forward in release date, the continuation that Baldur’s Gate fans have been waiting as many as 23 years for has definitely made its presence known since dropping on August 3rd. Baldur’s Gate 3 is finally here in its full glory, and unless you’ve been living entirely off grid for the last three years (if so, thanks for making this article one of the first things you read upon return), there’s been no escaping the hype train on this game.
